Gamespace @ Vintage Computer Festival
Sep
12

Gamespace @ Vintage Computer Festival

Gamespace will have a table at Vintage Computer Fest Midwest 21. We’ll be exhibiting some of our fetching art prints and books about classic computer games and developers from the 1980s and 1990s. VCF runs for two days but Gamespace is attending on Saturday ONLY. Show hours are from 9am - 8pm on Saturday September 12th. Located at the Schaumburg Convention Center.

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Gamespace @ GDC
Mar
9

Gamespace @ GDC

GDC 2026 transforms the iconic event at San Francisco's Moscone Convention Center to meet today’s broader, interconnected games industry. We bring together game developers, publishers, distributors, investors, founders, technologists, toolmakers, marketers, educators, and media in a single week of game-changing connection, discovery, and learning this March 9-13, 2026.

Informed and inspired by feedback from our community, our simplified pass structure, starting at $649 for five days of unlimited content and connections, makes GDC 2026 45% more affordable than last year's event. GDC Festival of Gaming is more than a game development conference: It’s an industry celebration.

“In a time of great change, we can build walls or build bridges—and the game industry has always thrived by coming together,” said Mark DeLoura, GDC’s Executive Director of Innovation and Growth. “The GDC Festival of Gaming strengthens those connections, celebrating creativity and supporting everyone who brings games to life, from napkin sketch to global launch.”

JOIN US AT THE FESTIVAL OF GAMING

Grab Your Pass: https://gdc.informafestivals.com/2026/registrations/Attendee?_mc=barter_gdcsf_gdcsf_le_x_partner_2026 

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Phantasmagoria
Jan
3

Phantasmagoria

This Saturday from 11am–5pm only, Chicago Gamespace is proud (and slightly terrified) to exhibit Phantasmagoria (1995) by Roberta Williams and Sierra On-Line.

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Zork
Dec
6

Zork

Gamespace is proud to feature Zork I: The Great Underground Empire, an early text adventure created by four MIT graduates: Tim Anderson, Marc Blank, Dave Lebling, and Bruce Daniels.

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Animal Well
Sep
13
to Sep 14

Animal Well

Gamespace is proud to feature the acclaimed, independent video game Animal Well (2024), created by Chicago‑based developer Billy Basso.  Praised for its rich atmosphere and masterful environmental design, Animal Well is a game about a mysterious underground labyrinth filled with strange creatures and puzzles. Players must navigate a gumdrop-like creature across an unfolding grid of interconnected screens, relying on their wits and curiosity to unlock its secrets through the use of playful tools. 

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SCHiM
Jul
5
to Sep 7

SCHiM

Play SCHiM at Chicago Gamespace, an independent game that features a clever shadow jumping mechanic and highlights negative over positive space in a restrained art style.

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Alina Nazmeeva: Bug In My Software
Jul
7
to Sep 1

Alina Nazmeeva: Bug In My Software

Chicago Gamespace is pleased to announce a new exhibit titled Bug In My Software by new media artist Alina Nazmeeva. This installation is an artistic exploration of the silkmoth, a fascinating, cute creature that is both an organic and human-engineered form of life.

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Reality (Beta)
Sep
6
to Sep 10

Reality (Beta)

Chicago Gamespace is delighted to present Reality (Beta), an exhibition by new media artist Thorne Brandt for Ars Electronica.

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LIGHT CYCLES: 40 Years of TRON in Games and Film
Feb
17
to Aug 27

LIGHT CYCLES: 40 Years of TRON in Games and Film

The Midwest's leading video game museum, Chicago Gamespace, is proud to announce an exhibition that explores the game universe of TRON, created more than 40 years ago. TRON electrified theaters and arcades across the world by taking audiences - for the first time - inside a computer game. Computing concepts were transformed in the public mind from abstractions into exciting

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鬼鎮 (Ghosttown) Spirit Simulator
Jun
3
to Jul 31

鬼鎮 (Ghosttown) Spirit Simulator

鬼鎮 (Ghosttown) Spirit Simulator

June 3 - July 31, 2022

Sundays 1-5pm, $5

Chicago Gamespace is pleased to present an exhibition focused on the experimental art game 鬼鎮 (Ghosttown) Spirit Simulator. The game's singular gritty and polarized black and white aesthetic made Spirit Simulator one of the most visually distinctive games in recent years. The player assumes the role of a ghost or a glitch, searching the tumbleweed townscape for information about its missing inhabitants, their lives and worlds. It has been described as a "Glitch Western," a term alluding to its use of iconography from the Western film genre, viewed through a lens of visual feedback and breakdown known as Glitch Art.

鬼鎮 (Ghosttown) Spirit Simulator was conceived as part of the 鬼鎮 (Ghosttown) series, also by jonCates. The 2018 experimental feature film, which started the series of films and games, has screened internationally at the 甲美術館 Hong-Gah Museum (Taipei, Taiwan), Gene Siskel Film Center, The Wrong Digital Art Biennale, and dozens of other festivals and platforms. Evan Meaney was Lead Interactive Designer and 3D artist on the 鬼鎮 (Ghosttown) film and then co-created the 鬼鎮 (Ghosttown) Spirit Simulator with Cates.

The exhibition features the playable game, an excerpt from the film, a new publication, and never-before-seen behind-the-scenes artworks from the Glitch Western world of 鬼鎮 (Ghosttown) Spirit Simulator. It will commence with a free public opening on Friday June 3rd and will be open to the public on Sundays from 1-5pm from June 5 - July 31, 2022. General admission is $5. Kids under 12 and students with ID are FREE. Admission will also grant access to the Chicago Gamespace Video Game History Collection and Library and Archive.

50% of profits from the Chicago Gamespace exhibition of 鬼鎮 (Ghosttown) Spirit Simulator will be donated to local Indigenous-led organizations.

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